Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). APP wins about 80% of the time at a number like ours.
ULM
Games
4
Plays per game
67.8
Drives per game
12.2
SP+
-29.0 (138th, offence 131st, defence 138th)
Returning production
39% (pass 78%, rush 16%, receiving 26%)
APP
Games
4
Plays per game
72.0
Drives per game
12.0
SP+
-4.4 (89th, offence 80th, defence 95th)
Returning production
38% (pass -31%, rush 85%, receiving 57%)
What each side chooses to do
Offence
ULM
APP
pass rate, all downs
50%56th
52%38th
pass rate, standard downs
40%85th
47%31st
no-huddle share
95%14th
56%78th
pass rate, 1st down
38%102nd
47%41st
pass rate, passing downs
75%16th
64%66th
pass rate, red zone
44%43rd
30%111th
seconds per play (own drives)
27.985th
27.0102nd
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
ULM offence
ULM offence
value
plays
FBS rank
points added per play
-0.052
271
130 of 138
success rate
0.402
271
103 of 138
explosiveness (points added on successful plays)
1.119
271
119 of 138
rush: points added per play
0.070
271
88 of 138
rush: success rate
0.432
271
86 of 138
rush: explosiveness
0.879
271
90 of 138
pass: points added per play
-0.082
271
134 of 138
pass: success rate
0.386
271
106 of 138
pass: explosiveness
1.406
271
111 of 138
standard downs: success rate
0.455
271
105 of 138
passing downs: success rate
0.275
271
102 of 138
line yards per rush (the O-line)
2.968
271
91 of 138
rushes stopped at or behind the line
0.152
271
52 of 138
short-yardage conversion rate
0.571
271
125 of 138
points per trip inside the 40
2.478
271
131 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.170
271
110 of 138
havoc allowed by the front seven
0.100
271
97 of 138
havoc allowed by the secondary
0.070
271
112 of 138
average starting field position (yards from own goal)
72.900
271
33 of 138
APP offence
APP offence
value
plays
FBS rank
points added per play
0.238
288
44 of 138
success rate
0.455
288
55 of 138
explosiveness (points added on successful plays)
1.312
288
34 of 138
rush: points added per play
0.048
288
93 of 138
rush: success rate
0.388
288
112 of 138
rush: explosiveness
1.076
288
26 of 138
pass: points added per play
0.475
288
19 of 138
pass: success rate
0.524
288
17 of 138
pass: explosiveness
1.464
288
93 of 138
standard downs: success rate
0.459
288
100 of 138
passing downs: success rate
0.447
288
5 of 138
line yards per rush (the O-line)
2.577
288
128 of 138
rushes stopped at or behind the line
0.239
288
129 of 138
short-yardage conversion rate
0.667
288
101 of 138
points per trip inside the 40
3.694
288
81 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.122
288
38 of 138
havoc allowed by the front seven
0.080
288
51 of 138
havoc allowed by the secondary
0.042
288
38 of 138
average starting field position (yards from own goal)
69.900
288
81 of 138
ULM defence
ULM defence
value
plays
FBS rank
points added per play
0.308
295
135 of 138
success rate
0.508
295
137 of 138
explosiveness (points added on successful plays)
1.215
295
66 of 138
rush: points added per play
0.314
295
136 of 138
rush: success rate
0.522
295
138 of 138
rush: explosiveness
1.077
295
115 of 138
pass: points added per play
0.339
295
118 of 138
pass: success rate
0.500
295
130 of 138
pass: explosiveness
1.413
295
34 of 138
standard downs: success rate
0.536
295
133 of 138
passing downs: success rate
0.427
295
136 of 138
line yards per rush (the O-line)
3.418
295
130 of 138
rushes stopped (by this defence) at or behind the line
0.161
295
32 of 138
short-yardage conversion rate
0.778
295
102 of 138
points per trip inside the 40
4.448
295
125 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.115
295
8 of 138
havoc created by the front seven
0.064
295
8 of 138
havoc created by the secondary
0.051
295
42 of 138
opponent average starting field position
70.600
295
41 of 138
APP defence
APP defence
value
plays
FBS rank
points added per play
0.080
272
78 of 138
success rate
0.423
272
92 of 138
explosiveness (points added on successful plays)
1.132
272
34 of 138
rush: points added per play
0.051
272
79 of 138
rush: success rate
0.430
272
91 of 138
rush: explosiveness
0.843
272
38 of 138
pass: points added per play
0.132
272
72 of 138
pass: success rate
0.416
272
84 of 138
pass: explosiveness
1.397
272
31 of 138
standard downs: success rate
0.510
272
118 of 138
passing downs: success rate
0.212
272
17 of 138
line yards per rush (the O-line)
2.620
272
45 of 138
rushes stopped (by this defence) at or behind the line
0.227
272
107 of 138
short-yardage conversion rate
0.842
272
119 of 138
points per trip inside the 40
3.727
272
95 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.176
272
84 of 138
havoc created by the front seven
0.107
272
83 of 138
havoc created by the secondary
0.070
272
95 of 138
opponent average starting field position
73.600
272
100 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs