Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). APP wins about 80% of the time at a number like ours.
CLT
Games
4
Plays per game
60.8
Drives per game
11.5
SP+
-27.3 (137th, offence 137th, defence 137th)
Returning production
41% (pass 113%, rush 27%, receiving 16%)
APP
Games
4
Plays per game
72.0
Drives per game
12.0
SP+
-4.4 (89th, offence 80th, defence 95th)
Returning production
38% (pass -31%, rush 85%, receiving 57%)
What each side chooses to do
Offence
CLT
APP
pass rate, all downs
57%14th
52%38th
pass rate, standard downs
50%12th
47%31st
pass rate, 1st down
52%18th
47%41st
no-huddle share
35%96th
56%78th
pass rate, passing downs
72%29th
64%66th
pass rate, red zone
49%23rd
30%111th
seconds per play (own drives)
29.853rd
27.0102nd
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
CLT offence
CLT offence
value
plays
FBS rank
points added per play
-0.095
243
134 of 138
success rate
0.362
243
126 of 138
explosiveness (points added on successful plays)
1.060
243
132 of 138
rush: points added per play
-0.155
243
135 of 138
rush: success rate
0.365
243
123 of 138
rush: explosiveness
0.760
243
125 of 138
pass: points added per play
0.024
243
118 of 138
pass: success rate
0.376
243
112 of 138
pass: explosiveness
1.288
243
128 of 138
standard downs: success rate
0.444
243
112 of 138
passing downs: success rate
0.205
243
133 of 138
line yards per rush (the O-line)
2.384
243
137 of 138
rushes stopped at or behind the line
0.279
243
137 of 138
short-yardage conversion rate
0.571
243
123 of 138
points per trip inside the 40
2.312
243
133 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.173
243
114 of 138
havoc allowed by the front seven
0.103
243
103 of 138
havoc allowed by the secondary
0.070
243
110 of 138
average starting field position (yards from own goal)
73.900
243
17 of 138
APP offence
APP offence
value
plays
FBS rank
points added per play
0.238
288
44 of 138
success rate
0.455
288
55 of 138
explosiveness (points added on successful plays)
1.312
288
34 of 138
rush: points added per play
0.048
288
93 of 138
rush: success rate
0.388
288
112 of 138
rush: explosiveness
1.076
288
26 of 138
pass: points added per play
0.475
288
19 of 138
pass: success rate
0.524
288
17 of 138
pass: explosiveness
1.464
288
93 of 138
standard downs: success rate
0.459
288
100 of 138
passing downs: success rate
0.447
288
5 of 138
line yards per rush (the O-line)
2.577
288
128 of 138
rushes stopped at or behind the line
0.239
288
129 of 138
short-yardage conversion rate
0.667
288
101 of 138
points per trip inside the 40
3.694
288
81 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.122
288
38 of 138
havoc allowed by the front seven
0.080
288
51 of 138
havoc allowed by the secondary
0.042
288
38 of 138
average starting field position (yards from own goal)
69.900
288
81 of 138
CLT defence
CLT defence
value
plays
FBS rank
points added per play
0.165
284
113 of 138
success rate
0.472
284
129 of 138
explosiveness (points added on successful plays)
1.181
284
50 of 138
rush: points added per play
0.097
284
94 of 138
rush: success rate
0.433
284
94 of 138
rush: explosiveness
1.102
284
119 of 138
pass: points added per play
0.343
284
120 of 138
pass: success rate
0.520
284
137 of 138
pass: explosiveness
1.294
284
12 of 138
standard downs: success rate
0.482
284
95 of 138
passing downs: success rate
0.449
284
138 of 138
line yards per rush (the O-line)
2.793
284
63 of 138
rushes stopped (by this defence) at or behind the line
0.247
284
120 of 138
short-yardage conversion rate
0.800
284
107 of 138
points per trip inside the 40
4.037
284
113 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.137
284
36 of 138
havoc created by the front seven
0.106
284
80 of 138
havoc created by the secondary
0.032
284
5 of 138
opponent average starting field position
66.300
284
7 of 138
APP defence
APP defence
value
plays
FBS rank
points added per play
0.080
272
78 of 138
success rate
0.423
272
92 of 138
explosiveness (points added on successful plays)
1.132
272
34 of 138
rush: points added per play
0.051
272
79 of 138
rush: success rate
0.430
272
91 of 138
rush: explosiveness
0.843
272
38 of 138
pass: points added per play
0.132
272
72 of 138
pass: success rate
0.416
272
84 of 138
pass: explosiveness
1.397
272
31 of 138
standard downs: success rate
0.510
272
118 of 138
passing downs: success rate
0.212
272
17 of 138
line yards per rush (the O-line)
2.620
272
45 of 138
rushes stopped (by this defence) at or behind the line
0.227
272
107 of 138
short-yardage conversion rate
0.842
272
119 of 138
points per trip inside the 40
3.727
272
95 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.176
272
84 of 138
havoc created by the front seven
0.107
272
83 of 138
havoc created by the secondary
0.070
272
95 of 138
opponent average starting field position
73.600
272
100 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs