Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). MD wins about 83% of the time at a number like ours.
RUTG
Games
4
Plays per game
68.5
Drives per game
11.2
SP+
-1.6 (75th, offence 42nd, defence 112th)
Returning production
44% (pass 10%, rush 93%, receiving 55%)
MD
Games
4
Plays per game
73.5
Drives per game
12.5
SP+
3.9 (55th, offence 56th, defence 54th)
Returning production
54% (pass 87%, rush 142%, receiving 26%)
What each side chooses to do
Offence
RUTG
MD
pass rate, all downs
50%58th
58%10th
pass rate, standard downs
42%62nd
54%5th
pass rate, 1st down
52%16th
55%7th
no-huddle share
97%8th
72%58th
pass rate, passing downs
69%41st
68%45th
pass rate, red zone
40%61st
40%60th
seconds per play (own drives)
30.145th
26.4114th
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
RUTG offence
RUTG offence
value
plays
FBS rank
points added per play
0.135
274
77 of 138
success rate
0.482
274
37 of 138
explosiveness (points added on successful plays)
1.301
274
40 of 138
rush: points added per play
0.024
274
106 of 138
rush: success rate
0.489
274
34 of 138
rush: explosiveness
0.766
274
123 of 138
pass: points added per play
0.334
274
49 of 138
pass: success rate
0.477
274
45 of 138
pass: explosiveness
1.861
274
12 of 138
standard downs: success rate
0.508
274
52 of 138
passing downs: success rate
0.418
274
12 of 138
line yards per rush (the O-line)
3.133
274
69 of 138
rushes stopped at or behind the line
0.161
274
61 of 138
short-yardage conversion rate
0.700
274
94 of 138
points per trip inside the 40
3.963
274
67 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.146
274
76 of 138
havoc allowed by the front seven
0.062
274
22 of 138
havoc allowed by the secondary
0.084
274
129 of 138
average starting field position (yards from own goal)
69.000
274
99 of 138
MD offence
MD offence
value
plays
FBS rank
points added per play
0.132
294
79 of 138
success rate
0.452
294
57 of 138
explosiveness (points added on successful plays)
1.239
294
63 of 138
rush: points added per play
0.138
294
67 of 138
rush: success rate
0.435
294
84 of 138
rush: explosiveness
1.042
294
40 of 138
pass: points added per play
0.129
294
99 of 138
pass: success rate
0.461
294
56 of 138
pass: explosiveness
1.400
294
115 of 138
standard downs: success rate
0.507
294
53 of 138
passing downs: success rate
0.309
294
73 of 138
line yards per rush (the O-line)
2.882
294
99 of 138
rushes stopped at or behind the line
0.234
294
126 of 138
short-yardage conversion rate
0.714
294
89 of 138
points per trip inside the 40
3.433
294
98 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.143
294
71 of 138
havoc allowed by the front seven
0.085
294
64 of 138
havoc allowed by the secondary
0.058
294
78 of 138
average starting field position (yards from own goal)
70.200
294
75 of 138
RUTG defence
RUTG defence
value
plays
FBS rank
points added per play
0.149
241
101 of 138
success rate
0.436
241
103 of 138
explosiveness (points added on successful plays)
1.202
241
58 of 138
rush: points added per play
0.117
241
103 of 138
rush: success rate
0.464
241
120 of 138
rush: explosiveness
0.900
241
65 of 138
pass: points added per play
0.307
241
114 of 138
pass: success rate
0.415
241
83 of 138
pass: explosiveness
1.589
241
85 of 138
standard downs: success rate
0.497
241
110 of 138
passing downs: success rate
0.297
241
87 of 138
line yards per rush (the O-line)
3.002
241
93 of 138
rushes stopped (by this defence) at or behind the line
0.200
241
77 of 138
short-yardage conversion rate
0.750
241
86 of 138
points per trip inside the 40
3.652
241
90 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.137
241
37 of 138
havoc created by the front seven
0.100
241
73 of 138
havoc created by the secondary
0.037
241
12 of 138
opponent average starting field position
70.000
241
34 of 138
MD defence
MD defence
value
plays
FBS rank
points added per play
0.029
245
67 of 138
success rate
0.380
245
60 of 138
explosiveness (points added on successful plays)
1.221
245
67 of 138
rush: points added per play
-0.051
245
39 of 138
rush: success rate
0.367
245
46 of 138
rush: explosiveness
0.878
245
56 of 138
pass: points added per play
0.169
245
78 of 138
pass: success rate
0.418
245
88 of 138
pass: explosiveness
1.572
245
79 of 138
standard downs: success rate
0.416
245
43 of 138
passing downs: success rate
0.319
245
106 of 138
line yards per rush (the O-line)
2.334
245
18 of 138
rushes stopped (by this defence) at or behind the line
0.227
245
108 of 138
short-yardage conversion rate
0.706
245
63 of 138
points per trip inside the 40
4.150
245
117 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.159
245
65 of 138
havoc created by the front seven
0.114
245
97 of 138
havoc created by the secondary
0.045
245
31 of 138
opponent average starting field position
70.300
245
37 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs