Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). APP wins about 53% of the time at a number like ours.
JMU
Games
4
Plays per game
67.2
Drives per game
12.2
SP+
9.9 (36th, offence 48th, defence 27th)
Returning production
8% (pass 9%, rush 7%, receiving 9%)
APP
Games
4
Plays per game
72.0
Drives per game
12.0
SP+
-4.4 (89th, offence 80th, defence 95th)
Returning production
38% (pass -31%, rush 85%, receiving 57%)
What each side chooses to do
Offence
JMU
APP
pass rate, all downs
46%89th
52%38th
pass rate, standard downs
41%76th
47%31st
pass rate, 1st down
46%46th
47%41st
no-huddle share
90%22nd
56%78th
pass rate, passing downs
59%95th
64%66th
pass rate, red zone
33%92nd
30%111th
seconds per play (own drives)
27.790th
27.0102nd
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
JMU offence
JMU offence
value
plays
FBS rank
points added per play
0.293
269
26 of 138
success rate
0.476
269
42 of 138
explosiveness (points added on successful plays)
1.223
269
70 of 138
rush: points added per play
0.245
269
26 of 138
rush: success rate
0.497
269
27 of 138
rush: explosiveness
1.005
269
55 of 138
pass: points added per play
0.368
269
40 of 138
pass: success rate
0.458
269
57 of 138
pass: explosiveness
1.527
269
75 of 138
standard downs: success rate
0.525
269
42 of 138
passing downs: success rate
0.338
269
54 of 138
line yards per rush (the O-line)
3.231
269
54 of 138
rushes stopped at or behind the line
0.154
269
54 of 138
short-yardage conversion rate
0.773
269
54 of 138
points per trip inside the 40
4.562
269
36 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.104
269
17 of 138
havoc allowed by the front seven
0.067
269
24 of 138
havoc allowed by the secondary
0.037
269
22 of 138
average starting field position (yards from own goal)
65.900
269
124 of 138
APP offence
APP offence
value
plays
FBS rank
points added per play
0.238
288
44 of 138
success rate
0.455
288
55 of 138
explosiveness (points added on successful plays)
1.312
288
34 of 138
rush: points added per play
0.048
288
93 of 138
rush: success rate
0.388
288
112 of 138
rush: explosiveness
1.076
288
26 of 138
pass: points added per play
0.475
288
19 of 138
pass: success rate
0.524
288
17 of 138
pass: explosiveness
1.464
288
93 of 138
standard downs: success rate
0.459
288
100 of 138
passing downs: success rate
0.447
288
5 of 138
line yards per rush (the O-line)
2.577
288
128 of 138
rushes stopped at or behind the line
0.239
288
129 of 138
short-yardage conversion rate
0.667
288
101 of 138
points per trip inside the 40
3.694
288
81 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.122
288
38 of 138
havoc allowed by the front seven
0.080
288
51 of 138
havoc allowed by the secondary
0.042
288
38 of 138
average starting field position (yards from own goal)
69.900
288
81 of 138
JMU defence
JMU defence
value
plays
FBS rank
points added per play
-0.197
287
1 of 138
success rate
0.275
287
1 of 138
explosiveness (points added on successful plays)
1.380
287
120 of 138
rush: points added per play
-0.142
287
19 of 138
rush: success rate
0.261
287
2 of 138
rush: explosiveness
1.061
287
108 of 138
pass: points added per play
-0.130
287
9 of 138
pass: success rate
0.281
287
3 of 138
pass: explosiveness
1.687
287
108 of 138
standard downs: success rate
0.311
287
1 of 138
passing downs: success rate
0.230
287
30 of 138
line yards per rush (the O-line)
2.369
287
22 of 138
rushes stopped (by this defence) at or behind the line
0.196
287
73 of 138
short-yardage conversion rate
0.818
287
112 of 138
points per trip inside the 40
2.478
287
18 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.178
287
89 of 138
havoc created by the front seven
0.118
287
106 of 138
havoc created by the secondary
0.059
287
63 of 138
opponent average starting field position
72.600
287
82 of 138
APP defence
APP defence
value
plays
FBS rank
points added per play
0.080
272
78 of 138
success rate
0.423
272
92 of 138
explosiveness (points added on successful plays)
1.132
272
34 of 138
rush: points added per play
0.051
272
79 of 138
rush: success rate
0.430
272
91 of 138
rush: explosiveness
0.843
272
38 of 138
pass: points added per play
0.132
272
72 of 138
pass: success rate
0.416
272
84 of 138
pass: explosiveness
1.397
272
31 of 138
standard downs: success rate
0.510
272
118 of 138
passing downs: success rate
0.212
272
17 of 138
line yards per rush (the O-line)
2.620
272
45 of 138
rushes stopped (by this defence) at or behind the line
0.227
272
107 of 138
short-yardage conversion rate
0.842
272
119 of 138
points per trip inside the 40
3.727
272
95 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.176
272
84 of 138
havoc created by the front seven
0.107
272
83 of 138
havoc created by the secondary
0.070
272
95 of 138
opponent average starting field position
73.600
272
100 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs