Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). APP wins about 86% of the time at a number like ours.
ODU
Games
4
Plays per game
59.8
Drives per game
13.0
SP+
-7.9 (101st, offence 117th, defence 73rd)
Returning production
9% (pass -2%, rush 10%, receiving 18%)
APP
Games
4
Plays per game
72.0
Drives per game
12.0
SP+
-4.4 (89th, offence 80th, defence 95th)
Returning production
38% (pass -31%, rush 85%, receiving 57%)
What each side chooses to do
Offence
ODU
APP
pass rate, all downs
47%75th
52%38th
pass rate, standard downs
39%92nd
47%31st
pass rate, 1st down
42%72nd
47%41st
no-huddle share
86%30th
56%78th
pass rate, red zone
30%110th
30%111th
pass rate, passing downs
60%88th
64%66th
seconds per play (own drives)
28.973rd
27.0102nd
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
ODU offence
ODU offence
value
plays
FBS rank
points added per play
-0.100
239
135 of 138
success rate
0.310
239
138 of 138
explosiveness (points added on successful plays)
1.483
239
5 of 138
rush: points added per play
-0.076
239
126 of 138
rush: success rate
0.331
239
136 of 138
rush: explosiveness
1.298
239
4 of 138
pass: points added per play
-0.137
239
136 of 138
pass: success rate
0.290
239
136 of 138
pass: explosiveness
1.677
239
37 of 138
standard downs: success rate
0.299
239
138 of 138
passing downs: success rate
0.326
239
63 of 138
line yards per rush (the O-line)
1.613
239
138 of 138
rushes stopped at or behind the line
0.315
239
138 of 138
short-yardage conversion rate
0.300
239
137 of 138
points per trip inside the 40
2.913
239
124 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.243
239
138 of 138
havoc allowed by the front seven
0.205
239
138 of 138
havoc allowed by the secondary
0.038
239
25 of 138
average starting field position (yards from own goal)
71.100
239
61 of 138
APP offence
APP offence
value
plays
FBS rank
points added per play
0.238
288
44 of 138
success rate
0.455
288
55 of 138
explosiveness (points added on successful plays)
1.312
288
34 of 138
rush: points added per play
0.048
288
93 of 138
rush: success rate
0.388
288
112 of 138
rush: explosiveness
1.076
288
26 of 138
pass: points added per play
0.475
288
19 of 138
pass: success rate
0.524
288
17 of 138
pass: explosiveness
1.464
288
93 of 138
standard downs: success rate
0.459
288
100 of 138
passing downs: success rate
0.447
288
5 of 138
line yards per rush (the O-line)
2.577
288
128 of 138
rushes stopped at or behind the line
0.239
288
129 of 138
short-yardage conversion rate
0.667
288
101 of 138
points per trip inside the 40
3.694
288
81 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.122
288
38 of 138
havoc allowed by the front seven
0.080
288
51 of 138
havoc allowed by the secondary
0.042
288
38 of 138
average starting field position (yards from own goal)
69.900
288
81 of 138
ODU defence
ODU defence
value
plays
FBS rank
points added per play
-0.017
298
44 of 138
success rate
0.339
298
21 of 138
explosiveness (points added on successful plays)
1.242
298
79 of 138
rush: points added per play
-0.106
298
25 of 138
rush: success rate
0.318
298
18 of 138
rush: explosiveness
0.963
298
85 of 138
pass: points added per play
0.102
298
61 of 138
pass: success rate
0.361
298
33 of 138
pass: explosiveness
1.578
298
81 of 138
standard downs: success rate
0.368
298
13 of 138
passing downs: success rate
0.286
298
78 of 138
line yards per rush (the O-line)
2.389
298
24 of 138
rushes stopped (by this defence) at or behind the line
0.223
298
104 of 138
short-yardage conversion rate
0.619
298
30 of 138
points per trip inside the 40
3.333
298
66 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.164
298
76 of 138
havoc created by the front seven
0.128
298
116 of 138
havoc created by the secondary
0.037
298
11 of 138
opponent average starting field position
66.000
298
4 of 138
APP defence
APP defence
value
plays
FBS rank
points added per play
0.080
272
78 of 138
success rate
0.423
272
92 of 138
explosiveness (points added on successful plays)
1.132
272
34 of 138
rush: points added per play
0.051
272
79 of 138
rush: success rate
0.430
272
91 of 138
rush: explosiveness
0.843
272
38 of 138
pass: points added per play
0.132
272
72 of 138
pass: success rate
0.416
272
84 of 138
pass: explosiveness
1.397
272
31 of 138
standard downs: success rate
0.510
272
118 of 138
passing downs: success rate
0.212
272
17 of 138
line yards per rush (the O-line)
2.620
272
45 of 138
rushes stopped (by this defence) at or behind the line
0.227
272
107 of 138
short-yardage conversion rate
0.842
272
119 of 138
points per trip inside the 40
3.727
272
95 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.176
272
84 of 138
havoc created by the front seven
0.107
272
83 of 138
havoc created by the secondary
0.070
272
95 of 138
opponent average starting field position
73.600
272
100 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs