· away
at
Final null 14 – 38 MTSU
Saturday 2026-09-05 19:00 · Johnny "Red" Floyd Stadium
Middle Tennessee · home
GameNewsMismatchesTeamPersonnelBettingResults

The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

MTSU

Games4
Plays per game61.8
Drives per game9.5
SP+-16.0 (122nd, offence 123rd, defence 118th)
Returning production33% (pass 39%, rush 60%, receiving 26%)

What each side chooses to do

OffenceMTSU
pass rate, all downs—56%17th
pass rate, standard downs—49%18th
pass rate, 1st down—52%17th
no-huddle share—98%4th
pass rate, passing downs—74%23rd
pass rate, red zone—67%1st
seconds per play (own drives)—30.048th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

MTSU offence

MTSU offencevalueplaysFBS rank
points added per play0.19824761 of 138
success rate0.42524786 of 138
explosiveness (points added on successful plays)1.17124798 of 138
rush: points added per play0.16524750 of 138
rush: success rate0.44824770 of 138
rush: explosiveness0.88024789 of 138
pass: points added per play0.23924772 of 138
pass: success rate0.41524788 of 138
pass: explosiveness1.433247104 of 138
standard downs: success rate0.49424765 of 138
passing downs: success rate0.27824799 of 138
line yards per rush (the O-line)3.49724721 of 138
rushes stopped at or behind the line0.13324731 of 138
short-yardage conversion rate0.73324779 of 138
points per trip inside the 404.18224756 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.11324727 of 138
havoc allowed by the front seven0.05324715 of 138
havoc allowed by the secondary0.06124789 of 138
average starting field position (yards from own goal)72.70024735 of 138

null defence

defencevalueplaysFBS rank

MTSU defence

MTSU defencevalueplaysFBS rank
points added per play0.10123987 of 138
success rate0.452239119 of 138
explosiveness (points added on successful plays)1.12023930 of 138
rush: points added per play0.05023978 of 138
rush: success rate0.463239118 of 138
rush: explosiveness1.00823994 of 138
pass: points added per play0.18623983 of 138
pass: success rate0.454239109 of 138
pass: explosiveness1.30023913 of 138
standard downs: success rate0.511239121 of 138
passing downs: success rate0.27923967 of 138
line yards per rush (the O-line)3.093239108 of 138
rushes stopped (by this defence) at or behind the line0.17623943 of 138
short-yardage conversion rate0.72423973 of 138
points per trip inside the 402.66723927 of 138
havoc created (TFL, forced fumbles, breakups per play)0.11723910 of 138
havoc created by the front seven0.07123919 of 138
havoc created by the secondary0.04623932 of 138
opponent average starting field position73.900239105 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs