Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). WAKE wins about 59% of the time at a number like ours.
DUKE
Games
4
Plays per game
70.0
Drives per game
11.8
SP+
10.2 (34th, offence 29th, defence 42nd)
Returning production
17% (pass 4%, rush 43%, receiving 20%)
WAKE
Games
4
Plays per game
65.8
Drives per game
10.8
SP+
3.7 (57th, offence 50th, defence 63rd)
Returning production
14% (pass 23%, rush 5%, receiving 13%)
What each side chooses to do
Offence
DUKE
WAKE
pass rate, all downs
39%124th
53%35th
pass rate, standard downs
33%119th
43%55th
pass rate, 1st down
28%132nd
46%47th
no-huddle share
11%119th
66%66th
pass rate, passing downs
53%119th
74%21st
pass rate, red zone
44%39th
34%89th
seconds per play (own drives)
31.912th
27.888th
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
DUKE offence
DUKE offence
value
plays
FBS rank
points added per play
0.295
280
24 of 138
success rate
0.446
280
63 of 138
explosiveness (points added on successful plays)
1.327
280
28 of 138
rush: points added per play
0.234
280
30 of 138
rush: success rate
0.423
280
91 of 138
rush: explosiveness
1.144
280
14 of 138
pass: points added per play
0.427
280
27 of 138
pass: success rate
0.476
280
46 of 138
pass: explosiveness
1.659
280
44 of 138
standard downs: success rate
0.492
280
69 of 138
passing downs: success rate
0.337
280
55 of 138
line yards per rush (the O-line)
3.323
280
37 of 138
rushes stopped at or behind the line
0.161
280
60 of 138
short-yardage conversion rate
0.750
280
64 of 138
points per trip inside the 40
4.677
280
26 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.089
280
6 of 138
havoc allowed by the front seven
0.043
280
4 of 138
havoc allowed by the secondary
0.046
280
53 of 138
average starting field position (yards from own goal)
67.900
280
110 of 138
WAKE offence
WAKE offence
value
plays
FBS rank
points added per play
0.280
263
31 of 138
success rate
0.452
263
58 of 138
explosiveness (points added on successful plays)
1.305
263
36 of 138
rush: points added per play
0.139
263
66 of 138
rush: success rate
0.463
263
58 of 138
rush: explosiveness
0.851
263
103 of 138
pass: points added per play
0.400
263
29 of 138
pass: success rate
0.433
263
74 of 138
pass: explosiveness
1.752
263
26 of 138
standard downs: success rate
0.483
263
81 of 138
passing downs: success rate
0.386
263
23 of 138
line yards per rush (the O-line)
3.138
263
66 of 138
rushes stopped at or behind the line
0.146
263
43 of 138
short-yardage conversion rate
0.550
263
129 of 138
points per trip inside the 40
3.731
263
79 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.125
263
41 of 138
havoc allowed by the front seven
0.087
263
70 of 138
havoc allowed by the secondary
0.038
263
29 of 138
average starting field position (yards from own goal)
72.000
263
46 of 138
DUKE defence
DUKE defence
value
plays
FBS rank
points added per play
-0.064
235
27 of 138
success rate
0.353
235
32 of 138
explosiveness (points added on successful plays)
1.071
235
20 of 138
rush: points added per play
-0.205
235
10 of 138
rush: success rate
0.323
235
21 of 138
rush: explosiveness
0.439
235
3 of 138
pass: points added per play
0.027
235
36 of 138
pass: success rate
0.374
235
47 of 138
pass: explosiveness
1.455
235
49 of 138
standard downs: success rate
0.444
235
64 of 138
passing downs: success rate
0.183
235
3 of 138
line yards per rush (the O-line)
2.623
235
47 of 138
rushes stopped (by this defence) at or behind the line
0.172
235
40 of 138
short-yardage conversion rate
0.700
235
58 of 138
points per trip inside the 40
2.588
235
22 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.183
235
99 of 138
havoc created by the front seven
0.106
235
81 of 138
havoc created by the secondary
0.077
235
108 of 138
opponent average starting field position
73.700
235
104 of 138
WAKE defence
WAKE defence
value
plays
FBS rank
points added per play
0.160
297
110 of 138
success rate
0.468
297
127 of 138
explosiveness (points added on successful plays)
1.054
297
17 of 138
rush: points added per play
0.049
297
77 of 138
rush: success rate
0.412
297
78 of 138
rush: explosiveness
0.871
297
49 of 138
pass: points added per play
0.252
297
98 of 138
pass: success rate
0.519
297
136 of 138
pass: explosiveness
1.098
297
2 of 138
standard downs: success rate
0.511
297
122 of 138
passing downs: success rate
0.346
297
119 of 138
line yards per rush (the O-line)
2.865
297
70 of 138
rushes stopped (by this defence) at or behind the line
0.213
297
93 of 138
short-yardage conversion rate
0.700
297
60 of 138
points per trip inside the 40
3.385
297
68 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.128
297
22 of 138
havoc created by the front seven
0.094
297
60 of 138
havoc created by the secondary
0.034
297
8 of 138
opponent average starting field position
74.500
297
112 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs