Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). CLEM wins about 68% of the time at a number like ours.
GT
Games
4
Plays per game
65.0
Drives per game
10.5
SP+
-0.1 (69th, offence 66th, defence 76th)
Returning production
13% (pass 0%, rush 35%, receiving 11%)
CLEM
Games
4
Plays per game
65.0
Drives per game
12.8
SP+
4.9 (54th, offence 91st, defence 24th)
Returning production
41% (pass 14%, rush -38%, receiving 71%)
What each side chooses to do
Offence
GT
CLEM
pass rate, all downs
53%34th
47%73rd
pass rate, standard downs
44%47th
43%56th
pass rate, 1st down
42%78th
45%51st
no-huddle share
33%98th
96%13th
pass rate, passing downs
71%33rd
55%111th
pass rate, red zone
48%26th
33%91st
seconds per play (own drives)
28.875th
27.2100th
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
GT offence
GT offence
value
plays
FBS rank
points added per play
0.141
260
76 of 138
success rate
0.442
260
68 of 138
explosiveness (points added on successful plays)
1.221
260
71 of 138
rush: points added per play
0.112
260
73 of 138
rush: success rate
0.452
260
67 of 138
rush: explosiveness
0.885
260
87 of 138
pass: points added per play
0.191
260
84 of 138
pass: success rate
0.443
260
68 of 138
pass: explosiveness
1.513
260
78 of 138
standard downs: success rate
0.500
260
60 of 138
passing downs: success rate
0.312
260
71 of 138
line yards per rush (the O-line)
3.074
260
76 of 138
rushes stopped at or behind the line
0.202
260
106 of 138
short-yardage conversion rate
0.706
260
93 of 138
points per trip inside the 40
3.393
260
101 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.162
260
95 of 138
havoc allowed by the front seven
0.104
260
105 of 138
havoc allowed by the secondary
0.058
260
77 of 138
average starting field position (yards from own goal)
70.600
260
66 of 138
CLEM offence
CLEM offence
value
plays
FBS rank
points added per play
-0.027
260
125 of 138
success rate
0.342
260
132 of 138
explosiveness (points added on successful plays)
1.175
260
94 of 138
rush: points added per play
0.093
260
82 of 138
rush: success rate
0.368
260
120 of 138
rush: explosiveness
1.020
260
49 of 138
pass: points added per play
0.001
260
124 of 138
pass: success rate
0.328
260
131 of 138
pass: explosiveness
1.400
260
114 of 138
standard downs: success rate
0.405
260
129 of 138
passing downs: success rate
0.228
260
125 of 138
line yards per rush (the O-line)
2.764
260
114 of 138
rushes stopped at or behind the line
0.211
260
114 of 138
short-yardage conversion rate
0.800
260
35 of 138
points per trip inside the 40
3.095
260
117 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.188
260
127 of 138
havoc allowed by the front seven
0.146
260
136 of 138
havoc allowed by the secondary
0.042
260
39 of 138
average starting field position (yards from own goal)
70.400
260
71 of 138
GT defence
GT defence
value
plays
FBS rank
points added per play
0.155
281
105 of 138
success rate
0.413
281
85 of 138
explosiveness (points added on successful plays)
1.267
281
87 of 138
rush: points added per play
0.082
281
91 of 138
rush: success rate
0.447
281
107 of 138
rush: explosiveness
0.865
281
45 of 138
pass: points added per play
0.343
281
121 of 138
pass: success rate
0.366
281
41 of 138
pass: explosiveness
2.089
281
138 of 138
standard downs: success rate
0.447
281
68 of 138
passing downs: success rate
0.341
281
115 of 138
line yards per rush (the O-line)
2.906
281
80 of 138
rushes stopped (by this defence) at or behind the line
0.171
281
38 of 138
short-yardage conversion rate
0.684
281
54 of 138
points per trip inside the 40
3.654
281
91 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.160
281
68 of 138
havoc created by the front seven
0.121
281
110 of 138
havoc created by the secondary
0.039
281
15 of 138
opponent average starting field position
70.400
281
40 of 138
CLEM defence
CLEM defence
value
plays
FBS rank
points added per play
0.017
288
58 of 138
success rate
0.410
288
83 of 138
explosiveness (points added on successful plays)
1.188
288
54 of 138
rush: points added per play
0.203
288
127 of 138
rush: success rate
0.492
288
132 of 138
rush: explosiveness
0.887
288
59 of 138
pass: points added per play
-0.055
288
19 of 138
pass: success rate
0.344
288
24 of 138
pass: explosiveness
1.563
288
73 of 138
standard downs: success rate
0.430
288
55 of 138
passing downs: success rate
0.368
288
128 of 138
line yards per rush (the O-line)
3.459
288
135 of 138
rushes stopped (by this defence) at or behind the line
0.129
288
12 of 138
short-yardage conversion rate
0.727
288
74 of 138
points per trip inside the 40
2.346
288
16 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.160
288
67 of 138
havoc created by the front seven
0.073
288
22 of 138
havoc created by the secondary
0.087
288
125 of 138
opponent average starting field position
74.500
288
111 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs