Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). GT wins about 73% of the time at a number like ours.
BC
Games
4
Plays per game
65.5
Drives per game
12.0
SP+
-4.6 (90th, offence 106th, defence 65th)
Returning production
16% (pass 8%, rush -62%, receiving 23%)
GT
Games
4
Plays per game
65.0
Drives per game
10.5
SP+
-0.1 (69th, offence 66th, defence 76th)
Returning production
13% (pass 0%, rush 35%, receiving 11%)
What each side chooses to do
Offence
BC
GT
pass rate, all downs
46%87th
53%34th
pass rate, standard downs
32%124th
44%47th
pass rate, 1st down
30%125th
42%78th
no-huddle share
51%81st
33%98th
pass rate, passing downs
74%22nd
71%33rd
pass rate, red zone
36%80th
48%26th
seconds per play (own drives)
30.146th
28.875th
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
BC offence
BC offence
value
plays
FBS rank
points added per play
-0.032
262
127 of 138
success rate
0.389
262
115 of 138
explosiveness (points added on successful plays)
1.164
262
101 of 138
rush: points added per play
-0.006
262
115 of 138
rush: success rate
0.439
262
81 of 138
rush: explosiveness
0.935
262
79 of 138
pass: points added per play
0.063
262
110 of 138
pass: success rate
0.357
262
126 of 138
pass: explosiveness
1.533
262
74 of 138
standard downs: success rate
0.460
262
99 of 138
passing downs: success rate
0.244
262
116 of 138
line yards per rush (the O-line)
2.847
262
103 of 138
rushes stopped at or behind the line
0.252
262
134 of 138
short-yardage conversion rate
0.688
262
98 of 138
points per trip inside the 40
3.091
262
118 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.179
262
120 of 138
havoc allowed by the front seven
0.111
262
112 of 138
havoc allowed by the secondary
0.069
262
107 of 138
average starting field position (yards from own goal)
71.200
262
58 of 138
GT offence
GT offence
value
plays
FBS rank
points added per play
0.141
260
76 of 138
success rate
0.442
260
68 of 138
explosiveness (points added on successful plays)
1.221
260
71 of 138
rush: points added per play
0.112
260
73 of 138
rush: success rate
0.452
260
67 of 138
rush: explosiveness
0.885
260
87 of 138
pass: points added per play
0.191
260
84 of 138
pass: success rate
0.443
260
68 of 138
pass: explosiveness
1.513
260
78 of 138
standard downs: success rate
0.500
260
60 of 138
passing downs: success rate
0.312
260
71 of 138
line yards per rush (the O-line)
3.074
260
76 of 138
rushes stopped at or behind the line
0.202
260
106 of 138
short-yardage conversion rate
0.706
260
93 of 138
points per trip inside the 40
3.393
260
101 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.162
260
95 of 138
havoc allowed by the front seven
0.104
260
105 of 138
havoc allowed by the secondary
0.058
260
77 of 138
average starting field position (yards from own goal)
70.600
260
66 of 138
BC defence
BC defence
value
plays
FBS rank
points added per play
0.002
276
51 of 138
success rate
0.395
276
71 of 138
explosiveness (points added on successful plays)
1.237
276
75 of 138
rush: points added per play
0.007
276
61 of 138
rush: success rate
0.390
276
59 of 138
rush: explosiveness
1.030
276
101 of 138
pass: points added per play
0.155
276
76 of 138
pass: success rate
0.422
276
92 of 138
pass: explosiveness
1.492
276
56 of 138
standard downs: success rate
0.398
276
27 of 138
passing downs: success rate
0.388
276
133 of 138
line yards per rush (the O-line)
3.016
276
96 of 138
rushes stopped (by this defence) at or behind the line
0.195
276
72 of 138
short-yardage conversion rate
0.650
276
41 of 138
points per trip inside the 40
3.391
276
69 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.174
276
83 of 138
havoc created by the front seven
0.120
276
107 of 138
havoc created by the secondary
0.054
276
48 of 138
opponent average starting field position
69.700
276
29 of 138
GT defence
GT defence
value
plays
FBS rank
points added per play
0.155
281
105 of 138
success rate
0.413
281
85 of 138
explosiveness (points added on successful plays)
1.267
281
87 of 138
rush: points added per play
0.082
281
91 of 138
rush: success rate
0.447
281
107 of 138
rush: explosiveness
0.865
281
45 of 138
pass: points added per play
0.343
281
121 of 138
pass: success rate
0.366
281
41 of 138
pass: explosiveness
2.089
281
138 of 138
standard downs: success rate
0.447
281
68 of 138
passing downs: success rate
0.341
281
115 of 138
line yards per rush (the O-line)
2.906
281
80 of 138
rushes stopped (by this defence) at or behind the line
0.171
281
38 of 138
short-yardage conversion rate
0.684
281
54 of 138
points per trip inside the 40
3.654
281
91 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.160
281
68 of 138
havoc created by the front seven
0.121
281
110 of 138
havoc created by the secondary
0.039
281
15 of 138
opponent average starting field position
70.400
281
40 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs