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Final null 3 – 59 ARMY
Saturday 2026-09-05 12:00 · Michie Stadium
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The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

ARMY

Games3
Plays per game67.3
Drives per game10.0
SP+-0.8 (72nd, offence 75th, defence 77th)
Returning production80% (pass 63%, rush 89%, receiving 83%)

What each side chooses to do

OffenceARMY
pass rate, all downs—16%138th
pass rate, standard downs—13%137th
pass rate, 1st down—17%136th
no-huddle share—10%122nd
pass rate, red zone—10%137th
pass rate, passing downs—25%138th
seconds per play (own drives)—34.01st

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

ARMY offence

ARMY offencevalueplaysFBS rank
points added per play0.36520210 of 138
success rate0.5502024 of 138
explosiveness (points added on successful plays)1.029202135 of 138
rush: points added per play0.3952023 of 138
rush: success rate0.5762024 of 138
rush: explosiveness0.98820261 of 138
pass: points added per play0.32020252 of 138
pass: success rate0.50020229 of 138
pass: explosiveness1.201202137 of 138
standard downs: success rate0.6102024 of 138
passing downs: success rate0.28920292 of 138
line yards per rush (the O-line)3.8272027 of 138
rushes stopped at or behind the line0.0972024 of 138
short-yardage conversion rate0.8892026 of 138
points per trip inside the 404.40920239 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.0452021 of 138
havoc allowed by the front seven0.0452026 of 138
havoc allowed by the secondary0.0002021 of 138
average starting field position (yards from own goal)69.60020289 of 138

null defence

defencevalueplaysFBS rank

ARMY defence

ARMY defencevalueplaysFBS rank
points added per play0.189162118 of 138
success rate0.438162105 of 138
explosiveness (points added on successful plays)1.24516281 of 138
rush: points added per play0.177162122 of 138
rush: success rate0.471162122 of 138
rush: explosiveness0.97116289 of 138
pass: points added per play0.21716291 of 138
pass: success rate0.41316279 of 138
pass: explosiveness1.59816288 of 138
standard downs: success rate0.48716299 of 138
passing downs: success rate0.327162108 of 138
line yards per rush (the O-line)3.274162121 of 138
rushes stopped (by this defence) at or behind the line0.18816258 of 138
short-yardage conversion rate0.75016282 of 138
points per trip inside the 402.83316236 of 138
havoc created (TFL, forced fumbles, breakups per play)0.13016224 of 138
havoc created by the front seven0.06816213 of 138
havoc created by the secondary0.06216268 of 138
opponent average starting field position77.900162137 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs