· away
at
Final null 0 – 55 IOWA
Saturday 2026-09-19 16:00 · Kinnick Stadium
Iowa · home
GameNewsMismatchesTeamPersonnelBettingResults

The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

IOWA

Games4
Plays per game65.8
Drives per game11.8
SP+14.8 (19th, offence 51st, defence 10th)
Returning production34% (pass 16%, rush 20%, receiving 56%)

What each side chooses to do

OffenceIOWA
pass rate, all downs—50%52nd
pass rate, standard downs—45%44th
pass rate, 1st down—43%65th
no-huddle share—4%133rd
pass rate, passing downs—64%63rd
pass rate, red zone—50%20th
seconds per play (own drives)—29.265th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

IOWA offence

IOWA offencevalueplaysFBS rank
points added per play0.17226365 of 138
success rate0.43026381 of 138
explosiveness (points added on successful plays)1.27926349 of 138
rush: points added per play0.23226331 of 138
rush: success rate0.42626389 of 138
rush: explosiveness1.3422633 of 138
pass: points added per play0.19426383 of 138
pass: success rate0.45026360 of 138
pass: explosiveness1.219263136 of 138
standard downs: success rate0.51126349 of 138
passing downs: success rate0.241263118 of 138
line yards per rush (the O-line)3.49526322 of 138
rushes stopped at or behind the line0.13226327 of 138
short-yardage conversion rate0.529263132 of 138
points per trip inside the 403.66726382 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.09926314 of 138
havoc allowed by the front seven0.0462638 of 138
havoc allowed by the secondary0.05326367 of 138
average starting field position (yards from own goal)68.400263103 of 138

null defence

defencevalueplaysFBS rank

IOWA defence

IOWA defencevalueplaysFBS rank
points added per play-0.1452438 of 138
success rate0.3002434 of 138
explosiveness (points added on successful plays)1.03824312 of 138
rush: points added per play-0.2442436 of 138
rush: success rate0.31924319 of 138
rush: explosiveness0.3852432 of 138
pass: points added per play0.06824351 of 138
pass: success rate0.3012438 of 138
pass: explosiveness1.787243120 of 138
standard downs: success rate0.3552438 of 138
passing downs: success rate0.20924315 of 138
line yards per rush (the O-line)2.60424344 of 138
rushes stopped (by this defence) at or behind the line0.19324367 of 138
short-yardage conversion rate0.72724375 of 138
points per trip inside the 402.1672439 of 138
havoc created (TFL, forced fumbles, breakups per play)0.17324381 of 138
havoc created by the front seven0.08224340 of 138
havoc created by the secondary0.091243129 of 138
opponent average starting field position77.100243133 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs