Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). DUKE wins about 52% of the time at a number like ours.
CLEM
Games
4
Plays per game
65.0
Drives per game
12.8
SP+
4.9 (54th, offence 91st, defence 24th)
Returning production
41% (pass 14%, rush -38%, receiving 71%)
DUKE
Games
4
Plays per game
70.0
Drives per game
11.8
SP+
10.2 (34th, offence 29th, defence 42nd)
Returning production
17% (pass 4%, rush 43%, receiving 20%)
What each side chooses to do
Offence
CLEM
DUKE
pass rate, all downs
47%73rd
39%124th
pass rate, standard downs
43%56th
33%119th
pass rate, 1st down
45%51st
28%132nd
no-huddle share
96%13th
11%119th
pass rate, passing downs
55%111th
53%119th
pass rate, red zone
33%91st
44%39th
seconds per play (own drives)
27.2100th
31.912th
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
CLEM offence
CLEM offence
value
plays
FBS rank
points added per play
-0.027
260
125 of 138
success rate
0.342
260
132 of 138
explosiveness (points added on successful plays)
1.175
260
94 of 138
rush: points added per play
0.093
260
82 of 138
rush: success rate
0.368
260
120 of 138
rush: explosiveness
1.020
260
49 of 138
pass: points added per play
0.001
260
124 of 138
pass: success rate
0.328
260
131 of 138
pass: explosiveness
1.400
260
114 of 138
standard downs: success rate
0.405
260
129 of 138
passing downs: success rate
0.228
260
125 of 138
line yards per rush (the O-line)
2.764
260
114 of 138
rushes stopped at or behind the line
0.211
260
114 of 138
short-yardage conversion rate
0.800
260
35 of 138
points per trip inside the 40
3.095
260
117 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.188
260
127 of 138
havoc allowed by the front seven
0.146
260
136 of 138
havoc allowed by the secondary
0.042
260
39 of 138
average starting field position (yards from own goal)
70.400
260
71 of 138
DUKE offence
DUKE offence
value
plays
FBS rank
points added per play
0.295
280
24 of 138
success rate
0.446
280
63 of 138
explosiveness (points added on successful plays)
1.327
280
28 of 138
rush: points added per play
0.234
280
30 of 138
rush: success rate
0.423
280
91 of 138
rush: explosiveness
1.144
280
14 of 138
pass: points added per play
0.427
280
27 of 138
pass: success rate
0.476
280
46 of 138
pass: explosiveness
1.659
280
44 of 138
standard downs: success rate
0.492
280
69 of 138
passing downs: success rate
0.337
280
55 of 138
line yards per rush (the O-line)
3.323
280
37 of 138
rushes stopped at or behind the line
0.161
280
60 of 138
short-yardage conversion rate
0.750
280
64 of 138
points per trip inside the 40
4.677
280
26 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.089
280
6 of 138
havoc allowed by the front seven
0.043
280
4 of 138
havoc allowed by the secondary
0.046
280
53 of 138
average starting field position (yards from own goal)
67.900
280
110 of 138
CLEM defence
CLEM defence
value
plays
FBS rank
points added per play
0.017
288
58 of 138
success rate
0.410
288
83 of 138
explosiveness (points added on successful plays)
1.188
288
54 of 138
rush: points added per play
0.203
288
127 of 138
rush: success rate
0.492
288
132 of 138
rush: explosiveness
0.887
288
59 of 138
pass: points added per play
-0.055
288
19 of 138
pass: success rate
0.344
288
24 of 138
pass: explosiveness
1.563
288
73 of 138
standard downs: success rate
0.430
288
55 of 138
passing downs: success rate
0.368
288
128 of 138
line yards per rush (the O-line)
3.459
288
135 of 138
rushes stopped (by this defence) at or behind the line
0.129
288
12 of 138
short-yardage conversion rate
0.727
288
74 of 138
points per trip inside the 40
2.346
288
16 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.160
288
67 of 138
havoc created by the front seven
0.073
288
22 of 138
havoc created by the secondary
0.087
288
125 of 138
opponent average starting field position
74.500
288
111 of 138
DUKE defence
DUKE defence
value
plays
FBS rank
points added per play
-0.064
235
27 of 138
success rate
0.353
235
32 of 138
explosiveness (points added on successful plays)
1.071
235
20 of 138
rush: points added per play
-0.205
235
10 of 138
rush: success rate
0.323
235
21 of 138
rush: explosiveness
0.439
235
3 of 138
pass: points added per play
0.027
235
36 of 138
pass: success rate
0.374
235
47 of 138
pass: explosiveness
1.455
235
49 of 138
standard downs: success rate
0.444
235
64 of 138
passing downs: success rate
0.183
235
3 of 138
line yards per rush (the O-line)
2.623
235
47 of 138
rushes stopped (by this defence) at or behind the line
0.172
235
40 of 138
short-yardage conversion rate
0.700
235
58 of 138
points per trip inside the 40
2.588
235
22 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.183
235
99 of 138
havoc created by the front seven
0.106
235
81 of 138
havoc created by the secondary
0.077
235
108 of 138
opponent average starting field position
73.700
235
104 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs