· away
at
—
Saturday 2026-10-17 · time TBA · Memorial Stadium (Clemson, SC)
Clemson · home
GameNewsMismatchesTeamPersonnelBetting

The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

CLEM

Games4
Plays per game65.0
Drives per game12.8
SP+4.9 (54th, offence 91st, defence 24th)
Returning production41% (pass 14%, rush -38%, receiving 71%)

What each side chooses to do

OffenceCLEM
pass rate, all downs—47%73rd
pass rate, standard downs—43%56th
pass rate, 1st down—45%51st
no-huddle share—96%13th
pass rate, passing downs—55%111th
pass rate, red zone—33%91st
seconds per play (own drives)—27.2100th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

CLEM offence

CLEM offencevalueplaysFBS rank
points added per play-0.027260125 of 138
success rate0.342260132 of 138
explosiveness (points added on successful plays)1.17526094 of 138
rush: points added per play0.09326082 of 138
rush: success rate0.368260120 of 138
rush: explosiveness1.02026049 of 138
pass: points added per play0.001260124 of 138
pass: success rate0.328260131 of 138
pass: explosiveness1.400260114 of 138
standard downs: success rate0.405260129 of 138
passing downs: success rate0.228260125 of 138
line yards per rush (the O-line)2.764260114 of 138
rushes stopped at or behind the line0.211260114 of 138
short-yardage conversion rate0.80026035 of 138
points per trip inside the 403.095260117 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.188260127 of 138
havoc allowed by the front seven0.146260136 of 138
havoc allowed by the secondary0.04226039 of 138
average starting field position (yards from own goal)70.40026071 of 138

null defence

defencevalueplaysFBS rank

CLEM defence

CLEM defencevalueplaysFBS rank
points added per play0.01728858 of 138
success rate0.41028883 of 138
explosiveness (points added on successful plays)1.18828854 of 138
rush: points added per play0.203288127 of 138
rush: success rate0.492288132 of 138
rush: explosiveness0.88728859 of 138
pass: points added per play-0.05528819 of 138
pass: success rate0.34428824 of 138
pass: explosiveness1.56328873 of 138
standard downs: success rate0.43028855 of 138
passing downs: success rate0.368288128 of 138
line yards per rush (the O-line)3.459288135 of 138
rushes stopped (by this defence) at or behind the line0.12928812 of 138
short-yardage conversion rate0.72728874 of 138
points per trip inside the 402.34628816 of 138
havoc created (TFL, forced fumbles, breakups per play)0.16028867 of 138
havoc created by the front seven0.07328822 of 138
havoc created by the secondary0.087288125 of 138
opponent average starting field position74.500288111 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs