· away
at
Final null 7 – 62 DUKE
Saturday 2026-09-26 15:30 · Wallace Wade Stadium
Duke · home
GameNewsMismatchesTeamPersonnelBettingResults

The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

DUKE

Games4
Plays per game70.0
Drives per game11.8
SP+10.2 (34th, offence 29th, defence 42nd)
Returning production17% (pass 4%, rush 43%, receiving 20%)

What each side chooses to do

OffenceDUKE
pass rate, all downs—39%124th
pass rate, standard downs—33%119th
pass rate, 1st down—28%132nd
no-huddle share—11%119th
pass rate, passing downs—53%119th
pass rate, red zone—44%39th
seconds per play (own drives)—31.912th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

DUKE offence

DUKE offencevalueplaysFBS rank
points added per play0.29528024 of 138
success rate0.44628063 of 138
explosiveness (points added on successful plays)1.32728028 of 138
rush: points added per play0.23428030 of 138
rush: success rate0.42328091 of 138
rush: explosiveness1.14428014 of 138
pass: points added per play0.42728027 of 138
pass: success rate0.47628046 of 138
pass: explosiveness1.65928044 of 138
standard downs: success rate0.49228069 of 138
passing downs: success rate0.33728055 of 138
line yards per rush (the O-line)3.32328037 of 138
rushes stopped at or behind the line0.16128060 of 138
short-yardage conversion rate0.75028064 of 138
points per trip inside the 404.67728026 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.0892806 of 138
havoc allowed by the front seven0.0432804 of 138
havoc allowed by the secondary0.04628053 of 138
average starting field position (yards from own goal)67.900280110 of 138

null defence

defencevalueplaysFBS rank

DUKE defence

DUKE defencevalueplaysFBS rank
points added per play-0.06423527 of 138
success rate0.35323532 of 138
explosiveness (points added on successful plays)1.07123520 of 138
rush: points added per play-0.20523510 of 138
rush: success rate0.32323521 of 138
rush: explosiveness0.4392353 of 138
pass: points added per play0.02723536 of 138
pass: success rate0.37423547 of 138
pass: explosiveness1.45523549 of 138
standard downs: success rate0.44423564 of 138
passing downs: success rate0.1832353 of 138
line yards per rush (the O-line)2.62323547 of 138
rushes stopped (by this defence) at or behind the line0.17223540 of 138
short-yardage conversion rate0.70023558 of 138
points per trip inside the 402.58823522 of 138
havoc created (TFL, forced fumbles, breakups per play)0.18323599 of 138
havoc created by the front seven0.10623581 of 138
havoc created by the secondary0.077235108 of 138
opponent average starting field position73.700235104 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs