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Final null 10 – 56 SMU
Saturday 2026-09-12 16:00 · Gerald J. Ford Stadium
SMU · home
GameNewsMismatchesTeamPersonnelBettingResults

The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

SMU

Games4
Plays per game70.5
Drives per game12.2
SP+13.0 (26th, offence 16th, defence 41st)
Returning production57% (pass 97%, rush 1%, receiving 37%)

What each side chooses to do

OffenceSMU
pass rate, all downs—53%33rd
pass rate, standard downs—43%58th
pass rate, 1st down—47%42nd
no-huddle share—48%84th
pass rate, passing downs—80%4th
pass rate, red zone—41%54th
seconds per play (own drives)—26.4116th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

SMU offence

SMU offencevalueplaysFBS rank
points added per play0.25128240 of 138
success rate0.5182829 of 138
explosiveness (points added on successful plays)1.25028259 of 138
rush: points added per play-0.027282121 of 138
rush: success rate0.47028249 of 138
rush: explosiveness0.646282134 of 138
pass: points added per play0.6032827 of 138
pass: success rate0.5732827 of 138
pass: explosiveness1.71028233 of 138
standard downs: success rate0.55828221 of 138
passing downs: success rate0.40528215 of 138
line yards per rush (the O-line)3.03928283 of 138
rushes stopped at or behind the line0.16428262 of 138
short-yardage conversion rate0.652282109 of 138
points per trip inside the 403.90328271 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.12128237 of 138
havoc allowed by the front seven0.07828247 of 138
havoc allowed by the secondary0.04328246 of 138
average starting field position (yards from own goal)67.600282112 of 138

null defence

defencevalueplaysFBS rank

SMU defence

SMU defencevalueplaysFBS rank
points added per play0.02325564 of 138
success rate0.36125541 of 138
explosiveness (points added on successful plays)1.317255103 of 138
rush: points added per play0.03025571 of 138
rush: success rate0.42625589 of 138
rush: explosiveness1.065255109 of 138
pass: points added per play0.03825540 of 138
pass: success rate0.2992557 of 138
pass: explosiveness1.711255112 of 138
standard downs: success rate0.43425557 of 138
passing downs: success rate0.20025511 of 138
line yards per rush (the O-line)2.70225556 of 138
rushes stopped (by this defence) at or behind the line0.21325592 of 138
short-yardage conversion rate0.3892552 of 138
points per trip inside the 403.950255109 of 138
havoc created (TFL, forced fumbles, breakups per play)0.204255122 of 138
havoc created by the front seven0.141255124 of 138
havoc created by the secondary0.06325576 of 138
opponent average starting field position73.600255102 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs