· away
at
Final null 3 – 66 SYR
Saturday 2026-09-05 12:00 · JMA Wireless Dome
Syracuse · home
GameNewsMismatchesTeamPersonnelBettingResults

The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

SYR

Games3
Plays per game79.3
Drives per game12.0
SP+-1.2 (74th, offence 97th, defence 51st)
Returning production35% (pass 83%, rush -19%, receiving 20%)

What each side chooses to do

OffenceSYR
pass rate, all downs—54%27th
pass rate, standard downs—44%53rd
pass rate, 1st down—49%30th
no-huddle share—93%17th
pass rate, passing downs—74%20th
pass rate, red zone—47%27th
seconds per play (own drives)—26.6108th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

SYR offence

SYR offencevalueplaysFBS rank
points added per play0.038238113 of 138
success rate0.399238109 of 138
explosiveness (points added on successful plays)1.33023827 of 138
rush: points added per play0.14323864 of 138
rush: success rate0.45023869 of 138
rush: explosiveness0.99623857 of 138
pass: points added per play0.043238115 of 138
pass: success rate0.372238115 of 138
pass: explosiveness1.71223832 of 138
standard downs: success rate0.443238113 of 138
passing downs: success rate0.31223872 of 138
line yards per rush (the O-line)2.851238102 of 138
rushes stopped at or behind the line0.220238121 of 138
short-yardage conversion rate0.80023840 of 138
points per trip inside the 403.53823892 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.12623843 of 138
havoc allowed by the front seven0.08423860 of 138
havoc allowed by the secondary0.04223840 of 138
average starting field position (yards from own goal)67.200238119 of 138

null defence

defencevalueplaysFBS rank

SYR defence

SYR defencevalueplaysFBS rank
points added per play-0.12618313 of 138
success rate0.36118342 of 138
explosiveness (points added on successful plays)1.08718321 of 138
rush: points added per play0.02618370 of 138
rush: success rate0.43318396 of 138
rush: explosiveness0.92618375 of 138
pass: points added per play-0.2511831 of 138
pass: success rate0.2891835 of 138
pass: explosiveness1.37718324 of 138
standard downs: success rate0.45218374 of 138
passing downs: success rate0.20618313 of 138
line yards per rush (the O-line)2.62918349 of 138
rushes stopped (by this defence) at or behind the line0.233183111 of 138
short-yardage conversion rate0.75018387 of 138
points per trip inside the 402.75018331 of 138
havoc created (TFL, forced fumbles, breakups per play)0.186183107 of 138
havoc created by the front seven0.137183121 of 138
havoc created by the secondary0.04918341 of 138
opponent average starting field position72.90018391 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs