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at
Final null 10 – 38 ISU
Saturday 2026-09-05 13:00 · Jack Trice Stadium
Iowa State · home
GameNewsMismatchesTeamPersonnelBettingResults

The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

ISU

Games4
Plays per game60.2
Drives per game11.5
SP+3.4 (58th, offence 86th, defence 39th)
Returning production2% (pass 3%, rush 5%, receiving 0%)

What each side chooses to do

OffenceISU
pass rate, all downs—41%119th
pass rate, standard downs—35%114th
pass rate, 1st down—31%122nd
no-huddle share—36%92nd
pass rate, passing downs—53%117th
pass rate, red zone—28%116th
seconds per play (own drives)—30.436th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

ISU offence

ISU offencevalueplaysFBS rank
points added per play0.11724187 of 138
success rate0.382241119 of 138
explosiveness (points added on successful plays)1.33424125 of 138
rush: points added per play0.10524176 of 138
rush: success rate0.387241114 of 138
rush: explosiveness1.19124110 of 138
pass: points added per play0.20524178 of 138
pass: success rate0.40224196 of 138
pass: explosiveness1.54624170 of 138
standard downs: success rate0.421241127 of 138
passing downs: success rate0.29924186 of 138
line yards per rush (the O-line)2.99324190 of 138
rushes stopped at or behind the line0.19024192 of 138
short-yardage conversion rate0.583241122 of 138
points per trip inside the 404.63624129 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.170241109 of 138
havoc allowed by the front seven0.08324157 of 138
havoc allowed by the secondary0.087241133 of 138
average starting field position (yards from own goal)71.10024160 of 138

null defence

defencevalueplaysFBS rank

ISU defence

ISU defencevalueplaysFBS rank
points added per play-0.03824335 of 138
success rate0.37024351 of 138
explosiveness (points added on successful plays)1.09324325 of 138
rush: points added per play-0.08224331 of 138
rush: success rate0.37424349 of 138
rush: explosiveness0.86424344 of 138
pass: points added per play0.06924352 of 138
pass: success rate0.36224334 of 138
pass: explosiveness1.43924341 of 138
standard downs: success rate0.46724385 of 138
passing downs: success rate0.1582431 of 138
line yards per rush (the O-line)2.57624340 of 138
rushes stopped (by this defence) at or behind the line0.19824375 of 138
short-yardage conversion rate0.70024359 of 138
points per trip inside the 402.0482436 of 138
havoc created (TFL, forced fumbles, breakups per play)0.17724386 of 138
havoc created by the front seven0.128243115 of 138
havoc created by the secondary0.04924338 of 138
opponent average starting field position69.80024332 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs