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Final COLO 14 – 13 GT
Thursday 2026-09-03 20:00 · Bobby Dodd Stadium
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The units, side by side

COLOGTbar = FBS percentile, longer is better · dotted tick = median teamOffence: points per play — offence2545Offence: points per play — defence6124Offence: success rate — offence2051Offence: success rate — defence5639Offence: explosiveness — offence3949Offence: explosiveness — defence5537Run game — offence1447Run game — defence8634Pass game — offence2339Pass game — defence3212Line yards (O-line vs D-line) — offence5145Line yards (O-line vs D-line) — defence8442Havoc (allowed vs created) — offence931Havoc (allowed vs created) — defence1551

Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.

What actually happens around a number like this

tiecardsCOLO by 39GT by 41

Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). GT wins about 52% of the time at a number like ours.

COLO

Games4
Plays per game73.5
Drives per game12.8
SP+-3.3 (82nd, offence 99th, defence 59th)
Returning production14% (pass -26%, rush -37%, receiving 39%)

GT

Games4
Plays per game65.0
Drives per game10.5
SP+-0.1 (69th, offence 66th, defence 76th)
Returning production13% (pass 0%, rush 35%, receiving 11%)

What each side chooses to do

OffenceCOLOGT
pass rate, all downs50%55th53%34th
pass rate, passing downs56%106th71%33rd
no-huddle share98%5th33%98th
pass rate, standard downs47%30th44%47th
pass rate, 1st down53%11th42%78th
pass rate, red zone32%98th48%26th
seconds per play (own drives)24.9128th28.875th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

COLO offence

COLO offencevalueplaysFBS rank
points added per play0.059294104 of 138
success rate0.398294110 of 138
explosiveness (points added on successful plays)1.20229485 of 138
rush: points added per play-0.019294119 of 138
rush: success rate0.404294101 of 138
rush: explosiveness0.852294100 of 138
pass: points added per play0.113294106 of 138
pass: success rate0.386294104 of 138
pass: explosiveness1.60629454 of 138
standard downs: success rate0.439294119 of 138
passing downs: success rate0.31229470 of 138
line yards per rush (the O-line)3.13329468 of 138
rushes stopped at or behind the line0.14429441 of 138
short-yardage conversion rate0.619294117 of 138
points per trip inside the 402.217294134 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.184294126 of 138
havoc allowed by the front seven0.122294127 of 138
havoc allowed by the secondary0.06129485 of 138
average starting field position (yards from own goal)74.10029414 of 138

GT offence

GT offencevalueplaysFBS rank
points added per play0.14126076 of 138
success rate0.44226068 of 138
explosiveness (points added on successful plays)1.22126071 of 138
rush: points added per play0.11226073 of 138
rush: success rate0.45226067 of 138
rush: explosiveness0.88526087 of 138
pass: points added per play0.19126084 of 138
pass: success rate0.44326068 of 138
pass: explosiveness1.51326078 of 138
standard downs: success rate0.50026060 of 138
passing downs: success rate0.31226071 of 138
line yards per rush (the O-line)3.07426076 of 138
rushes stopped at or behind the line0.202260106 of 138
short-yardage conversion rate0.70626093 of 138
points per trip inside the 403.393260101 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.16226095 of 138
havoc allowed by the front seven0.104260105 of 138
havoc allowed by the secondary0.05826077 of 138
average starting field position (yards from own goal)70.60026066 of 138

COLO defence

COLO defencevalueplaysFBS rank
points added per play0.00728354 of 138
success rate0.38228361 of 138
explosiveness (points added on successful plays)1.20728362 of 138
rush: points added per play-0.13528320 of 138
rush: success rate0.41028375 of 138
rush: explosiveness0.67528312 of 138
pass: points added per play0.22528394 of 138
pass: success rate0.36528339 of 138
pass: explosiveness1.830283127 of 138
standard downs: success rate0.41528342 of 138
passing downs: success rate0.320283107 of 138
line yards per rush (the O-line)2.37028323 of 138
rushes stopped (by this defence) at or behind the line0.317283136 of 138
short-yardage conversion rate0.64728339 of 138
points per trip inside the 402.93528344 of 138
havoc created (TFL, forced fumbles, breakups per play)0.201283118 of 138
havoc created by the front seven0.138283123 of 138
havoc created by the secondary0.06428378 of 138
opponent average starting field position67.4002839 of 138

GT defence

GT defencevalueplaysFBS rank
points added per play0.155281105 of 138
success rate0.41328185 of 138
explosiveness (points added on successful plays)1.26728187 of 138
rush: points added per play0.08228191 of 138
rush: success rate0.447281107 of 138
rush: explosiveness0.86528145 of 138
pass: points added per play0.343281121 of 138
pass: success rate0.36628141 of 138
pass: explosiveness2.089281138 of 138
standard downs: success rate0.44728168 of 138
passing downs: success rate0.341281115 of 138
line yards per rush (the O-line)2.90628180 of 138
rushes stopped (by this defence) at or behind the line0.17128138 of 138
short-yardage conversion rate0.68428154 of 138
points per trip inside the 403.65428191 of 138
havoc created (TFL, forced fumbles, breakups per play)0.16028168 of 138
havoc created by the front seven0.121281110 of 138
havoc created by the secondary0.03928115 of 138
opponent average starting field position70.40028140 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs