Percentile among the 138 FBS teams on each measure this season, offence and defence, both teams. Raw values, plays behind them and ranks are in the tables below.
What actually happens around a number like this
Each bar is how often a college game lands on that margin, from 7,877 FBS games 2015–2025, centred on our card line. The spread misses by 12.3 points on average (37% within a touchdown). TENN wins about 69% of the time at a number like ours.
TENN
Games
4
Plays per game
71.8
Drives per game
11.8
SP+
17.7 (14th, offence 14th, defence 26th)
Returning production
35% (pass 7%, rush 48%, receiving 52%)
ARK
Games
4
Plays per game
76.5
Drives per game
11.5
SP+
-0.3 (70th, offence 59th, defence 90th)
Returning production
14% (pass 19%, rush 14%, receiving 12%)
What each side chooses to do
Offence
TENN
ARK
pass rate, all downs
42%114th
58%8th
pass rate, standard downs
41%79th
47%27th
pass rate, 1st down
41%88th
51%20th
no-huddle share
83%40th
88%26th
pass rate, passing downs
45%134th
77%11th
pass rate, red zone
31%103rd
38%71st
seconds per play (own drives)
27.495th
28.776th
choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.
TENN offence
TENN offence
value
plays
FBS rank
points added per play
0.224
287
52 of 138
success rate
0.456
287
54 of 138
explosiveness (points added on successful plays)
1.208
287
78 of 138
rush: points added per play
0.311
287
12 of 138
rush: success rate
0.485
287
37 of 138
rush: explosiveness
1.113
287
20 of 138
pass: points added per play
0.172
287
90 of 138
pass: success rate
0.431
287
76 of 138
pass: explosiveness
1.361
287
119 of 138
standard downs: success rate
0.517
287
45 of 138
passing downs: success rate
0.300
287
84 of 138
line yards per rush (the O-line)
3.540
287
16 of 138
rushes stopped at or behind the line
0.138
287
36 of 138
short-yardage conversion rate
0.833
287
24 of 138
points per trip inside the 40
5.308
287
5 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.143
287
73 of 138
havoc allowed by the front seven
0.101
287
101 of 138
havoc allowed by the secondary
0.042
287
41 of 138
average starting field position (yards from own goal)
70.600
287
67 of 138
ARK offence
ARK offence
value
plays
FBS rank
points added per play
0.049
306
109 of 138
success rate
0.422
306
90 of 138
explosiveness (points added on successful plays)
1.118
306
120 of 138
rush: points added per play
-0.075
306
125 of 138
rush: success rate
0.386
306
116 of 138
rush: explosiveness
0.566
306
137 of 138
pass: points added per play
0.181
306
86 of 138
pass: success rate
0.450
306
59 of 138
pass: explosiveness
1.460
306
95 of 138
standard downs: success rate
0.485
306
77 of 138
passing downs: success rate
0.312
306
69 of 138
line yards per rush (the O-line)
2.579
306
127 of 138
rushes stopped at or behind the line
0.181
306
87 of 138
short-yardage conversion rate
0.842
306
17 of 138
points per trip inside the 40
3.500
306
93 of 138
havoc allowed (TFL, forced fumbles, breakups per play)
0.180
306
122 of 138
havoc allowed by the front seven
0.092
306
80 of 138
havoc allowed by the secondary
0.088
306
135 of 138
average starting field position (yards from own goal)
71.200
306
57 of 138
TENN defence
TENN defence
value
plays
FBS rank
points added per play
-0.086
257
22 of 138
success rate
0.358
257
39 of 138
explosiveness (points added on successful plays)
1.064
257
18 of 138
rush: points added per play
0.081
257
90 of 138
rush: success rate
0.365
257
42 of 138
rush: explosiveness
1.026
257
99 of 138
pass: points added per play
-0.144
257
6 of 138
pass: success rate
0.379
257
55 of 138
pass: explosiveness
1.095
257
1 of 138
standard downs: success rate
0.406
257
34 of 138
passing downs: success rate
0.272
257
58 of 138
line yards per rush (the O-line)
3.031
257
99 of 138
rushes stopped (by this defence) at or behind the line
0.191
257
64 of 138
short-yardage conversion rate
0.750
257
88 of 138
points per trip inside the 40
2.227
257
11 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.218
257
129 of 138
havoc created by the front seven
0.148
257
129 of 138
havoc created by the secondary
0.070
257
97 of 138
opponent average starting field position
72.200
257
73 of 138
ARK defence
ARK defence
value
plays
FBS rank
points added per play
0.158
229
106 of 138
success rate
0.432
229
99 of 138
explosiveness (points added on successful plays)
1.110
229
28 of 138
rush: points added per play
0.193
229
126 of 138
rush: success rate
0.460
229
113 of 138
rush: explosiveness
0.906
229
68 of 138
pass: points added per play
0.160
229
77 of 138
pass: success rate
0.418
229
86 of 138
pass: explosiveness
1.363
229
23 of 138
standard downs: success rate
0.527
229
129 of 138
passing downs: success rate
0.188
229
5 of 138
line yards per rush (the O-line)
3.226
229
117 of 138
rushes stopped (by this defence) at or behind the line
0.150
229
24 of 138
short-yardage conversion rate
0.875
229
128 of 138
points per trip inside the 40
5.143
229
135 of 138
havoc created (TFL, forced fumbles, breakups per play)
0.144
229
41 of 138
havoc created by the front seven
0.096
229
63 of 138
havoc created by the secondary
0.048
229
36 of 138
opponent average starting field position
69.800
229
31 of 138
points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs