· away
at
Final null 9 – 56 TENN
Saturday 2026-09-05 15:30 · Neyland Stadium
Tennessee · home
GameNewsMismatchesTeamPersonnelBettingResults

The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

TENN

Games4
Plays per game71.8
Drives per game11.8
SP+17.7 (14th, offence 14th, defence 26th)
Returning production35% (pass 7%, rush 48%, receiving 52%)

What each side chooses to do

OffenceTENN
pass rate, all downs—42%114th
pass rate, standard downs—41%79th
pass rate, 1st down—41%88th
no-huddle share—83%40th
pass rate, passing downs—45%134th
pass rate, red zone—31%103rd
seconds per play (own drives)—27.495th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

TENN offence

TENN offencevalueplaysFBS rank
points added per play0.22428752 of 138
success rate0.45628754 of 138
explosiveness (points added on successful plays)1.20828778 of 138
rush: points added per play0.31128712 of 138
rush: success rate0.48528737 of 138
rush: explosiveness1.11328720 of 138
pass: points added per play0.17228790 of 138
pass: success rate0.43128776 of 138
pass: explosiveness1.361287119 of 138
standard downs: success rate0.51728745 of 138
passing downs: success rate0.30028784 of 138
line yards per rush (the O-line)3.54028716 of 138
rushes stopped at or behind the line0.13828736 of 138
short-yardage conversion rate0.83328724 of 138
points per trip inside the 405.3082875 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.14328773 of 138
havoc allowed by the front seven0.101287101 of 138
havoc allowed by the secondary0.04228741 of 138
average starting field position (yards from own goal)70.60028767 of 138

null defence

defencevalueplaysFBS rank

TENN defence

TENN defencevalueplaysFBS rank
points added per play-0.08625722 of 138
success rate0.35825739 of 138
explosiveness (points added on successful plays)1.06425718 of 138
rush: points added per play0.08125790 of 138
rush: success rate0.36525742 of 138
rush: explosiveness1.02625799 of 138
pass: points added per play-0.1442576 of 138
pass: success rate0.37925755 of 138
pass: explosiveness1.0952571 of 138
standard downs: success rate0.40625734 of 138
passing downs: success rate0.27225758 of 138
line yards per rush (the O-line)3.03125799 of 138
rushes stopped (by this defence) at or behind the line0.19125764 of 138
short-yardage conversion rate0.75025788 of 138
points per trip inside the 402.22725711 of 138
havoc created (TFL, forced fumbles, breakups per play)0.218257129 of 138
havoc created by the front seven0.148257129 of 138
havoc created by the secondary0.07025797 of 138
opponent average starting field position72.20025773 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs