· away
at
Final null 14 – 31 ARK
Saturday 2026-09-05 16:15 · Razorback Stadium
Arkansas · home
GameNewsMismatchesTeamPersonnelBettingResults

The units, side by side

Units not built yet.

What actually happens around a number like this

Needs the card line and the college margin distribution.

null

Games—
Plays per game—
Drives per game—
SP+— (, offence , defence )
Returning production— (pass —, rush —, receiving —)

ARK

Games4
Plays per game76.5
Drives per game11.5
SP+-0.3 (70th, offence 59th, defence 90th)
Returning production14% (pass 19%, rush 14%, receiving 12%)

What each side chooses to do

OffenceARK
pass rate, all downs—58%8th
pass rate, standard downs—47%27th
pass rate, 1st down—51%20th
no-huddle share—88%26th
pass rate, passing downs—77%11th
pass rate, red zone—38%71st
seconds per play (own drives)—28.776th

choices, from CFBD play-by-play; a choice repeats within a season, a result mostly does not Rank 1 = highest rate / fastest among FBS.

null offence

offencevalueplaysFBS rank

ARK offence

ARK offencevalueplaysFBS rank
points added per play0.049306109 of 138
success rate0.42230690 of 138
explosiveness (points added on successful plays)1.118306120 of 138
rush: points added per play-0.075306125 of 138
rush: success rate0.386306116 of 138
rush: explosiveness0.566306137 of 138
pass: points added per play0.18130686 of 138
pass: success rate0.45030659 of 138
pass: explosiveness1.46030695 of 138
standard downs: success rate0.48530677 of 138
passing downs: success rate0.31230669 of 138
line yards per rush (the O-line)2.579306127 of 138
rushes stopped at or behind the line0.18130687 of 138
short-yardage conversion rate0.84230617 of 138
points per trip inside the 403.50030693 of 138
havoc allowed (TFL, forced fumbles, breakups per play)0.180306122 of 138
havoc allowed by the front seven0.09230680 of 138
havoc allowed by the secondary0.088306135 of 138
average starting field position (yards from own goal)71.20030657 of 138

null defence

defencevalueplaysFBS rank

ARK defence

ARK defencevalueplaysFBS rank
points added per play0.158229106 of 138
success rate0.43222999 of 138
explosiveness (points added on successful plays)1.11022928 of 138
rush: points added per play0.193229126 of 138
rush: success rate0.460229113 of 138
rush: explosiveness0.90622968 of 138
pass: points added per play0.16022977 of 138
pass: success rate0.41822986 of 138
pass: explosiveness1.36322923 of 138
standard downs: success rate0.527229129 of 138
passing downs: success rate0.1882295 of 138
line yards per rush (the O-line)3.226229117 of 138
rushes stopped (by this defence) at or behind the line0.15022924 of 138
short-yardage conversion rate0.875229128 of 138
points per trip inside the 405.143229135 of 138
havoc created (TFL, forced fumbles, breakups per play)0.14422941 of 138
havoc created by the front seven0.09622963 of 138
havoc created by the secondary0.04822936 of 138
opponent average starting field position69.80022931 of 138

points added per play: CFBD predicted points added (their EPA); positive helps the offence · success rate: share of plays that gain 50% of needed yards on 1st, 70% on 2nd, 100% on 3rd/4th · explosiveness: average points added on the plays that succeeded - big-play size · havoc: tackles for loss, forced fumbles, interceptions and breakups as a share of plays · rank: 1 = best among FBS teams in the direction that helps that side · fei: bcftoys.com FEI: opponent-adjusted possession efficiency, offence/defence/special teams, with FBS rank - theirs · fplus: bcftoys.com F+: FEI and SP+ combined, in standard deviations above average - theirs